I got into design after high school, when I started learning Photoshop during the break before school. A mentor later introduced me to 3D, and after a lot of tutorials, trial and error, and a short break, I came back to it seriously in 2020.
I eventually joined my mentor's studio, Neuro6, as an intern. I started out with a strong interest in software and design, and by the time I left, I'd learned lighting, animation, and a lot about working with other people.
Since then, I've worked at Flux and explored even more areas of 3D. Seeing a friend sculpt pushed me into character art, and from there I kept learning. That's how I ended up becoming a 3D generalist, someone who enjoys being able to move between different parts of the process and make things happen.